/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.interfaces;

import com.l2jserver.gameserver.model.ChanceCondition;

/**
 * This interface provides method to handle triggered skills from other objects.<br>
 * For example, other skill, an effect, etc...
 * @author DrHouse
 */
public interface IChanceSkillTrigger
{
	/**
	 * Just a flag
	 * @return
	 */
	public boolean triggersChanceSkill();
	
	/**
	 * Triggered Id
	 * @return
	 */
	public int getTriggeredChanceId();
	
	/**
	 * Triggered level
	 * @return
	 */
	public int getTriggeredChanceLevel();
	
	/**
	 * Chance condition object
	 * @return
	 */
	public ChanceCondition getTriggeredChanceCondition();
}